Rhode Island School of Design
Highlights from the Impermanent Collection

Transforming an exhibition into an everlasting digital experience

Context

Rhode Island School of Design (RISD) is one of the world’s leading arts and design institutions. Located in Providence, RI, the university is home to numerous undergraduate and graduate disciplines, each with its own recurring local exhibitions of student work. One such example is the graduate biennial showcase. Every two years, each graduate program mounts an exhibition of current and recent student work.

Challenge

The graduate biennials are a major marketing asset for both RISD graduate programs and individual students. Nevertheless, these exhibitions can only reach local audiences within a 1–2 week timeframe. After that, the exhibition persists exclusively as a website. For the graphic design department’s biennial, No Replica saw potential to transform the physical exhibition into a digital experience through the website, enabling the ephemeral event to live in perpetuity.

Solution

The website is a one-to-one recreation of the exhibition’s floor plan, presented as a video game in the style of the exhibition’s visual identity. Visitors to the website discover student work in situ, positioned to match their real-world arrangement alongside other student work. This reinforces the curatorial effort students took in mounting the exhibition and conveys the idea of a cohesive graduate student cohort.

The site simultaneously serves to preserve the physical exhibition by presenting documentary photography from the event. With its unique design, the website continues to live on well past the original exhibition’s time frame and entices new visitors each year.

Client
Rhode Island School of Design ↗
Collaborators
Lydia Chodosh, visual identity
Kaela Kennedy, visual identity
Sun Ho Lee, visual identity
Didi Schmaedecke, visual identity
Services
Digital experience design
Website design
Website development
Year
2023
The site greets visitors with the show’s title, which shrinks to reveal a gridded map. This animation briefly reveals the size of the full map, encouraging the user to explore beyond what’s visible.
Since this design uses an unfamiliar layout, we incorporated several ways of traversing the site’s contents. The first method involves clicking on the onscreen arrow keys to move the “character” across the map. Once the character lands on an icon, the relevant content appears in the sidebar. Alternatively, the user can type the arrow keys, or click on the cell they want to navigate to.
The sidebar offers a much more direct form of site traversal, allowing users to instantly navigate to different artworks presented during the exhibition. Clicking on an artwork moves the character to that location on the map.
The map contains documentation of exhibited work, production photography of the event, supporting textual information, as well as a few hidden secrets like the original floorplan.

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